Divinity: Original Sin 2 is an exceptional RPG, but that doesn’t mean mods can’t make it even better. With its robust editing tools and intuitive Game Master mode, expect to see lots of tweaks, new features and entire campaigns in the future. We’ll be updating this list over time, but we’ve already found plenty of helpful mods. Here are the best Divinity: Original Sin 2 mods so far.
Free pet pal
Steam Workshop | Nexus
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The pet pal talent is objectively and irrefutably the best ability in the game. Giving you the power to talk to critters, it’s an endless source of jokes, hints and hidden quests. By not picking it, you’d be missing out on many of the adventure’s greatest moments. This mod simply makes it a free ability, so you can use it straight away without being forced to pick between it and one of the many other handy talents. You’ll be able to blather away with Rivellon’s chatty animals to your heart’s content. An update to the mod also makes it affect everyone in your party, not just your character.
Expanded party size
Steam Workshop | Nexus
Original Sin 2’s companions are all worth bringing along on your journey, adding elaborate personal quests to your journal that span the game and providing plenty of roleplaying opportunities. Unfortunately, with the maximum party size of four, you’ll have to leave at least two of them behind. The expanded party size mod, not surprisingly, lets you take all of them with you. There are some minor UI and dialogue issues, but nothing game breaking. Combat will be a bit unbalanced, however, so you might want to consider a higher difficulty.
Infinite spirit vision
Spirit vision lets you strike up a conversation with ghosts, opening up new ways to solve quests. It’s basically pet pal with spectres. Unlike pet pal, however, it’s an ability you have to cast, and it doesn’t last forever. This makes it easy to forget that there could be several more characters floating about. Infinite spirit vision keeps it on all the time, effectively making it a passive ability. If you’re in an area that’s haunted, there’s no faffing required, and you’ll notice right away. The original mod has vanished from Steam and Nexus, but this newer one comes with an expanded radius so you’ll see ghosts that are further away.
Origin and racial skill books
Steam Workshop | Nexus
Several skills in Original Sin 2 are exclusive to specific races and character origins. It’s one of the few restrictions in what is an otherwise very flexible, classless system. The origin and racial skill books mod makes these skills unlockable in the same way as all the others by turning them into skill books. This includes pet summons, so you’ll be able to make a custom character that can control Ifan’s wolf and the Red Prince’s dragonling, but it doesn’t include the abilities granted by Fane’s Shapeshifter’s Mask. The skill books can be found in specific book shelves. The mod is no longer being updated as of December 2017.
Artificer and Bard skills
Steam Workshop | Nexus
This mod adds a whopping 50 new skills to the game. They can be mixed and matched with other skills or used to create Bard and Artificer characters. The Bard skills call to mind its D&D counterpart, revolving around buffing and debuffing, but the cherry on top is the weaponised lute you can get your hands on. Artificer skills are based around messing with items, like duplicating potions and cursing objects, handy both in and out of combat. Both of these skill sets are great for support characters.
Tempest skills
Spears are kind of weird in Original Sin 2. They’re finesse weapons, but unlike daggers and bows, they don’t have any skills specifically associated with them . Unless you download the Tempest skill pack, that is. This mod gives spears piercing damage, bypassing armour, and also introduces ten spear-based skills that run the gamut from simple jabs to summoning an intimidating barrage of spears.
Chronicles of Divinity map collection
Steam Workshop | Nexus
If you’d rather kick off a campaign without building every single map yourself, the Chronicles of Divinity map collection adds 12 new maps for GMs to throw into their games or tweak to their heart’s content. The collection includes a dingy pirate’s cove, an ancient Elven forest and a prison filled with lava. More maps are being added, including an alternate version of Fort Joy. The maps all come from the in-development Chronicles of Divinity mod, an unofficial expansion to the main game that introduces new classes, quests and the ability to sail around in your very own ship.
Combat sneak
Steam Workshop |Nexus
By reducing the AP cost of sneaking in the middle of a fight down to two, the combat sneak mod makes stealth a viable combat tactic. At 4 AP, it's normally too expensive to make it all that useful. You'll still need to watch out for archers who might spot you, of course, and you'll want to take advantage of cover and stay out of the red view radius while you're sneaking up on your targets or getting out of dangerous situations. This mod is particularly useful if you take the Guerilla perk, which increases damage by 40% when attacking from stealth.
JRavens GM Toolkit
Steam Workshop | Nexus
While the GM mode comes with a mountain of assets—everything from incidental props and window dressing to ships and castles— you can never have too many toys to play with when you're building your very own campaign. This toolkit expansion adds hundreds of items, both entirely new and stuff that Larian created but either didn't finish or left out of the final version. It also makes the maps larger and more customisable, letting you remove previously fixed elements like rocks and trees. Particularly handy are the empty maps that allow you to create custom areas for your campaign without the need to make them on the separate editor. The mod is still in development, but its creator has been fixing bugs. They recommend starting a new campaign rather than using it in a pre-existing one.
Void Knight
Steam Workshop | Nexus
Another new class mod, Void Knight introduces a slew of skills that combine martial and magical attacks that debuff any unfortunate enemies that get in their way. There are skills for strength-based warriors, including knockdowns, charges and leaps, but these are joined by magical abilities that summon shadows and transform the caster into a void dragon. It's a broad set of skills, but the void mark system lends the class some cohesion. Certain attacks apply a void mark on enemies, cursing them and reducing their resistances, and when the number of void marks on a target hits four it empowers that skill. You’ll be able to make a Void Knight in character creation, but you can also pick up the skills from a vendor in Fort Joy and, later, on the Lady Vengeance.
Crafting overhaul
Steam Workshop| Nexus
If you’ve found the perfect set of armour but hate the colour, or if you desperately need to craft a sword in the middle of the woods, then the crafting overhaul mod has you covered. Along with more than 1600 new crafting recipes and over 550 new items, it introduces armour dyes, unique craftable gear, fancy elemental weapons and extra conveniences like portable crafting stations and bags. And you’ll also be able to get your hands on the grisly corpse harvester: a weapon that lets you harvest parts from the corpses of your fallen enemies. And why would you need body parts? To craft new items, of course. I suspect Fane’s a big fan of this nasty piece of kit.
Divinity seriesInvite to friendsInvite to friendsAccept invitationAccept invitationPending invitation..User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public.You can't chat with this user due to their or your privacy settings.You can't chat with this user because you have blocked him.You can't invite this user because you have blocked him.From United States
I have the game for Steam and have the program to make mods, but I can't figure it out for anything.
All I want to do is to add a barrel in Cyseal near the entrance that has 100 stat and ability boost books in it.
Once I finish it I want to do another play through where I just thoroughly break the game and test out all the different skills.
Anybody have a clue on how to do this?
All the videos I can find seem to be about creating your own areas and stuff, but nothing about how to just add a simple item to the base game.
All I want to do is to add a barrel in Cyseal near the entrance that has 100 stat and ability boost books in it.
Once I finish it I want to do another play through where I just thoroughly break the game and test out all the different skills.
Anybody have a clue on how to do this?
All the videos I can find seem to be about creating your own areas and stuff, but nothing about how to just add a simple item to the base game.
UrielDagda
UrielDagda Sorry, data for given user is currently unavailable. Please, try again later. View profileView wishlistStart conversationInvite to friendsInvite to friendsAccept invitationAccept invitationPending invitation..User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public.You can't chat with this user due to their or your privacy settings.You can't chat with this user because you have blocked him.You can't invite this user because you have blocked him.From United States
I just finished the game and started to screw with the editor. It's one of the most abstruse editors I've every used.
For all intents and purposes it seems to be a good way to look at everything in the game but I don't see how to add anything.
I can't even find the books in the lists because they aren't placed anywhere in the open in the game.
It's not worth it for me to spend a week watching mountains of videos for what just amounts to just wanting to screw around with the game after completing it.
I'm thinking since I can't find any mods that exist already for such a thing I'm figuring it's just not possible and the books are hard coded into the one single vendor.
For all intents and purposes it seems to be a good way to look at everything in the game but I don't see how to add anything.
I can't even find the books in the lists because they aren't placed anywhere in the open in the game.
It's not worth it for me to spend a week watching mountains of videos for what just amounts to just wanting to screw around with the game after completing it.
I'm thinking since I can't find any mods that exist already for such a thing I'm figuring it's just not possible and the books are hard coded into the one single vendor.
Hickory
Hickory Sorry, data for given user is currently unavailable. Please, try again later. View profileView wishlistStart conversationInvite to friendsInvite to friendsAccept invitationAccept invitationPending invitation..User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public.You can't chat with this user due to their or your privacy settings.You can't chat with this user because you have blocked him.You can't invite this user because you have blocked him.From United Kingdom
I don't know what videos you have watched, and I can't tell you from experience, but here's a Larian tutorial on placing objects and prefabs.
Post edited May 04, 2016 by Hickory
UrielDagda
UrielDagda Sorry, data for given user is currently unavailable. Please, try again later. View profileView wishlistStart conversationInvite to friendsInvite to friendsAccept invitationAccept invitationPending invitation..User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public.You can't chat with this user due to their or your privacy settings.You can't chat with this user because you have blocked him.You can't invite this user because you have blocked him.From United States
I finally figured out how to place stuff, unfortunately any attempt to start a new game with the mod active just boots it back to the screen with the message 'server shut down'. Oh well.
Raze_Larian
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UrielDagda
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I don't even know where to start. In the editor I just place a single book right near the starting point on the beach, and save with the mod name 'Book'.
I activate the mod, start new game, it just starts to load, says 'server shutting down' until I remove it.
Meh, I just wanted to screw around anyway. Not a big enough deal for me to spend the next week pouring over forums. lol.
For some reason it just seems like it should be so simple though, but it's probably just something set up wrong.
I activate the mod, start new game, it just starts to load, says 'server shutting down' until I remove it.
Meh, I just wanted to screw around anyway. Not a big enough deal for me to spend the next week pouring over forums. lol.
For some reason it just seems like it should be so simple though, but it's probably just something set up wrong.
UrielDagda
UrielDagda Sorry, data for given user is currently unavailable. Please, try again later. View profileView wishlistStart conversationInvite to friendsInvite to friendsAccept invitationAccept invitationPending invitation..User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public.You can't chat with this user due to their or your privacy settings.You can't chat with this user because you have blocked him.You can't invite this user because you have blocked him.From United States
Oh well I did read a lot on the Larian forum anyway and none of it seemed to apply to me.
In the editor, when I save and reload module, it gives an error about something missing from ./mods/main/
the message only lasts long enough to load so I can't see if there is more to the error. Then it loads without my modifications.
If I try to move the mod to the ./mod/main/ directory DOS:EE just says it's corrupt and won't be loaded. If it's in the ./mod/ directory it'll let me activate the mod but refuses to start a new modded game.
From what I can see everything is installed and pointing to the proper directories.
Another weird thing is, while I can't save and reload the module from inside the editor, if I exit the editor and reload with the mod selected, the item I put in the ground is there, no problem.
The game itself just refuses to run it. And I can't find any reference to that problem. This is starting to turn into one of those things that sticks in my brain like and itch, making it impossible to quit until I figure it out. :p
In the editor, when I save and reload module, it gives an error about something missing from ./mods/main/
the message only lasts long enough to load so I can't see if there is more to the error. Then it loads without my modifications.
If I try to move the mod to the ./mod/main/ directory DOS:EE just says it's corrupt and won't be loaded. If it's in the ./mod/ directory it'll let me activate the mod but refuses to start a new modded game.
From what I can see everything is installed and pointing to the proper directories.
Another weird thing is, while I can't save and reload the module from inside the editor, if I exit the editor and reload with the mod selected, the item I put in the ground is there, no problem.
The game itself just refuses to run it. And I can't find any reference to that problem. This is starting to turn into one of those things that sticks in my brain like and itch, making it impossible to quit until I figure it out. :p
UrielDagda
UrielDagda Sorry, data for given user is currently unavailable. Please, try again later. View profileView wishlistStart conversationInvite to friendsInvite to friendsAccept invitationAccept invitationPending invitation..User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public.You can't chat with this user due to their or your privacy settings.You can't chat with this user because you have blocked him.You can't invite this user because you have blocked him.From United States
Somebody on the Larian board solved my issue. Apparently a mod must have two things set in the Modding > Module setting (menu settings) for a mod to function.. Weird. lol
Was really simple once one knows you have to set that! :)
Was really simple once one knows you have to set that! :)
Hickory
Hickory Sorry, data for given user is currently unavailable. Please, try again later. View profileView wishlistStart conversationInvite to friendsInvite to friendsAccept invitationAccept invitationPending invitation..User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public.You can't chat with this user due to their or your privacy settings.You can't chat with this user because you have blocked him.You can't invite this user because you have blocked him.From United Kingdom
UrielDagda: Somebody on the Larian board solved my issue. Apparently a mod must have two things set in the Modding > Module setting (menu settings) for a mod to function.. Weird. lol
Was really simple once one knows you have to set that! :)
What? You're not going to share this knowledge?Was really simple once one knows you have to set that! :)
jmaebe
jmaebe Sorry, data for given user is currently unavailable. Please, try again later. View profileView wishlistStart conversationInvite to friendsInvite to friendsAccept invitationAccept invitationPending invitation..User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public.You can't chat with this user due to their or your privacy settings.You can't chat with this user because you have blocked him.You can't invite this user because you have blocked him.From Belgium
UrielDagda: Somebody on the Larian board solved my issue. Apparently a mod must have two things set in the Modding > Module setting (menu settings) for a mod to function.. Weird. lol
Was really simple once one knows you have to set that! :)
Hickory: What? You're not going to share this knowledge? Here it is: http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=582024#Post582024Was really simple once one knows you have to set that! :)
UrielDagda
UrielDagda Sorry, data for given user is currently unavailable. Please, try again later. View profileView wishlistStart conversationInvite to friendsInvite to friendsAccept invitationAccept invitationPending invitation..User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public.You can't chat with this user due to their or your privacy settings.You can't chat with this user because you have blocked him.You can't invite this user because you have blocked him.From United States
Yep just had to set those obscure settings and it works. Can place as many books as I want. It'll make it much easier for me to get all of the spell skills especially and try them all out.
It's awesome! =D
It's awesome! =D
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This is my favourite topic
Divinity seriesOnce your mods are downloaded and installed, load up the game and click on ‘Mods’ in the menu. Here you can select which mods you want active, and choose which order they load up in - important if, for example, one of your mods needs another to be running in order to function.
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And that’s it - you’re ready to go! So without further ado, here are the best of the best Divinity: Original Sin 2 mods.
Look fabulous
Mods: Character Creation Plus, More Character Colours
Divinity Original Sin Enhanced Mods Youtube
By default, the character creator doesn’t have a huge amount of options - especially if you decide to make a non-human character - which is why one of our favourite Divinity: Original Sin 2 mods is Character Creation Plus. It adds a huge selection of new faces, hairstyles, masks, and accessories to customise your look, allowing you to craft a far more distinctive character. You’ll also want to grab More Character Colours, which… well, it does exactly what it says on the tin, providing a host of new hues for your hair and skin. Want to play through the game as a bright blue, demonic dwarf wearing a wolf’s head as a hat? With these two handy Divinity: Original Sin 2 mods, you can.
Divinity Original Sin Walkthrough
Unleash new abilities
Mods: Spectre Class, Vampire Class
One of the coolest things mods can add to the game is whole new classes. These can really make your latest playthrough feel fresh, by introducing a suite of custom spells, abilities, and mechanics to either dedicate your character to, or mix and match with other builds.
One of our favourites is the Spectre, a soul-draining wizard who cripples foes with dark curses and damage-over-time effects. If you fancy a walk on the dark side, it’s the perfect pick - when your main source of damage is stacking ‘Agony’ on foes, you know you’re not one of the goodies. And it even introduces a new weapon type to the game, scythes, for the complete Grim Reaper experience. Just make sure you grab OdinCore - Mod Services too and set it to load first - this package is required to run the Spectre, as well as creator Odinblade’s many other excellent class mods.
And if that’s not sinister enough for you, why not try the Vampire? This class’s gorily creative spells will turn you into a walking horror movie, letting you summon swarms of bats, hypnotise foes, vomit up torrents of cursed blood, and more. Weirdly, you can even impale your enemies with wooden stakes, which must feel pretty cathartic for your average bloodsucker. Again, for this one to work, you’ll need to install another mod too - in this case, Helaene - Shared Library, which is required to run all of creator Helaene’s class mods.
Add atmosphere
Mod: Sim’s Day & Night Cycle
There’s loads to find in Divinity: Original Sin 2’s world, but at times it does feel a little static. Quake 2 full download. That’s where Sim’s Day & Night Cycle comes in – as you’d expect, it adds a dynamic day/night cycle, but it also includes random weather effects, allowing spontaneous rain and fog to add life to your adventures. You’ll even find fireflies buzzing around on dark nights. The changes may seem subtle, but it’s amazing how much more atmospheric they make the game feel.
Expand your crafting
Mod: Crafting Overhaul
The base game’s crafting system, though versatile, more often than not feels like a bit too much effort for too little reward. If you’re keen to have more reasons to get your blacksmith on, Crafting Overhaul is the mod for you, both refining the existing mechanics and hugely expanding on them. With extra recipes across every category, armour dyeing for the fashion-conscious, unique new gear, and more unusual additions such as skillbooks that allow you to befriend animal companions, and a shrine that levels up your favourite items in exchange for gold bars, you’ll find yourself spending hours at your crafting stations tweaking your inventory. This is one of those Divinity: Original Sin 2 mods that isn’t for everybody, but if you love a bit of DIY in your RPGs, it’s essential.
Boost your talents
Mods: Enhanced Talents, Free Pet Pal
The Enhanced Talents mod is great for giving some of the game’s weedier talents a much needed boost. While some are simply number tweaks, buffing the talent’s existing effects, others add whole new bonuses to give your combats more variety. Leech, for example, now grants a chance to steal buffs from your enemies, while Parry Master makes you immune to being flanked.
I’d recommend pairing this one with Free Pet Pal. Any series fan will know Pet Pal is practically an essential talent, opening up loads of hilarious dialogues and side-quests by allowing you to talk to animals. This mod unlocks it automatically on all of your characters, freeing up precious points for more combat-oriented perks.
Cheat your way to victory
Mod: The Cheat Commander
While cheat codes in games may be a thing of the past these days, mods can help fill the void. The Cheat Commander is a brilliant all-purpose tool, allowing you to give your character pretty much whatever you want at the click of a mouse. It works by dropping a magical elf into your game who’s happy to bend reality to your whim whenever you chat to him. Whether you’re after more gold, high level items, bonus XP, skill books, attribute points, or really anything else you can think of, your new best friend has got it, making this the perfect mod for anyone who wants to try out new builds, tweak the game’s difficulty, or, y’know, just enjoy beating the final boss in one punch. No judgement here.
Skip ahead
Mods: Skip Tutorial, Joyless Beginnings - Skip Act 1
A lot of these Divinity: Original Sin 2 mods are going to require you to start a new save, and chances are you don’t want to have to play through the tutorial every time. The straightforwardly-named Skip Tutorial is your friend, allowing you to start your game on the beach after the shipwreck, with all the XP, recipes, and gold you would’ve gotten. With Joyless Beginnings you can jump even further, skipping the entire first act - perfect for if you’ve had enough of prison escapes and Source-suppressing collars.
Get around faster
Mod: Toggle Sprint
With how big the game world is, and how much backtracking you’re likely to do through it looking for quests and treasures you might have missed, the default walking speed can feel a little slow. Toggle Sprint adds some much needed pep to your step with a toggleable speed boost. Thanks to its customisable options, it’s up to you how quick you want to be, and you can also choose how fast enemies move too - crank their speed up, and you’ll find there’s far less waiting around in battles, saving you even more time. Time you can spend downloading even more Divinity: Original Sin 2 mods…
Hungry for more mods? Check out the best No Man's Sky mods for making the game look, and play, even better or the 36 best Skyrim mods you should download on Xbox One, PS4 and PC