Welcome to a guide for folks looking for ESO Group PvP Builds. This guide will grow, expand and change as patches progress and builds change, but I wanted to share some specific loadouts that can help you in Cyrodiil or Imperial City as a group. Ideally these builds are centered around 4-6 members, not meant for much more.
WORK IN PROGRESS
Tank
Purpose
Dec 14, 2018 - I do not have a specific release date for the official version of the MPC 2.0 software. MPC 2.0 will probably NOT be released for Ren & Studio owners in 2017. A Fully Featured DAW. MPC 2 is designed to be the ultimate platform for unrestricted creative versatility alongside must-have tools that deliver unprecedented. All MPC Studio, MPC Studio Black, and MPC Renaissance owners who purchased their MPC new on or after January 1st, 2017 from an authorized dealer. Nov 20, 2017 - Cumberland, Rhode Island (November 20, 2017) — Akai Professional today announced the official release of MPC 2.0 software. Mpc 2.0 release date 2017.
Skills
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- [Ultimate]
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Gear
Buffs/Debuffs
Healer
Purpose
Skills
Bar One – Sword and Shield – Used for Turtling while in the middle of a zerg fight. After we’ve done our eight second buff rotation on the Restoration Bar, here we lock down, heal, cleanse, damage and survive.
- Channeled Focus (morph of Rune Focus | Restoring Light skill line) – Great resource management and major resistance buff. Place down and walk in every six seconds to get the buff.
- Extended Ritual (morph of Cleansing Ritual | Restoring Light skill line) – Major mending, heal over time and a snare, this ability is insane. I often use this more than Breath of Life (BoL) for survival which I will show in the video. In the days of ESO posions, removing harmful effects is almost more important than outright healing and this is a much have.
- Elusive Mist (morph of Mist Form | Vampire skill line) – Our mobility survival tool that gives us time to think. The benefits are removal of snares/immobilizes and speed, the downsides are the lack of casting while in Mist Form. This skill takes a long time to perfect but once you learn how to Mist and Line of Sight (LoS) you’ll be very hard to kill.
- Blazing Spear (morph of Spear Shards | Aedric Spear skill line) – A stun, massive AoE damage and unlike Puncturing Sweeps, can be casted repeatedly WHILE blocking. This is important because of the damage mitigation and reduction in CCs or stuns. We get stunned, we die. Cast for utility, stun and AoE damage.
- * If you’re going to just heal and not play any other playstyle, Luminous Shards is worth having. It turns the ability into a disorient not a stun, meaning it stuns player through block! Yes the annoying blockplars/DKs will be cc’d through this though you lose the damage.
- Breath of Life (morph of Rushed Ceremony | Restoring Light skill line) – Still a very powerful heal even though it’s only two people. You just need to make sure to cast it when players are low health to get the max benefit.
- [Ultimate] Spell Wall (morph of Shield Wall | One-Handed and Shield skill line) – Gives us the benefit of blocking (replenish stamina) and reflects projectiles at the same time. This is a game changer for Templar survival and I knew it the first time I read the ability. It’s single highhandedly the reason I can survive huge battles.
Bar Two – Restoration Staff – I’m going to explain bar two first because its our pre-combat buff rotation prior to engagement. Not easy, but I’ll show and explain how to do it. Buffing and movement is the most important aspect of getting this right for you and your group. Let me show you a picture to explain:
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- Rapid Regeneration (morph of Regeneration | Restoration Staff skill line) – Combine this skill with the Thief Mundus (more crit) Focused Healing (major mending 25% more healing) and a Maelstrom Staff for amazing group utility and healing. The idea is to cast this two to three times during movement phase to maintain a strong heal over time (HoT) and resource regeneration for your group. If you don’t have the Maelstrom Staff, I still find it very valuable though the Mutagen morph might be more advantageous for PvP. Once applied, if Retreating Maneuver is cast, you will not exit the immunity. Heals on the go is very important in this patch and a most have IMO.
- Efficient Purge (morph of Cleanse | Alliance War Support skill line) – An AoE cleanse meaning removing negative effects from you and other party members (DoTs, flame damage, healing debuffs, etc). Having it on the bar also gives us 10% more magicka recovery due to Alliance War Support Passive Magicka Aid. Is it useful to cast this frequently? Yes, but don’t be the mindless zerg drone that ONLY cast this. Use your rotations not a one button ability. NOTE: I have tried Cleanse which gives a small heal. Since the health pool is 18%, cut that in half because of Battle Spirit and increase it with Major Mending, you end up with a 2-3k heal. I don’t find it worth it with all the other healing we have and the magic cost is extreme.
- Repentance (morph of Restoring Aura | Restoring Light skill line) – What else can we say about Repentance that I haven’t already said? A massive heal with corpses that is FREE, 10% regeneration across the board for having it slotted (stacks with 10% Magicka Aid, which also stacks with potion regeneration for 20% more magicka regen on bar one ???? The key to using this is not waiting for a 15 minute fight to be over and use it when everyone is full on stamina anyways. Use it every 1-3 corpses. Why? Because other opponents can use this on the same corpses. See someone die, pop it. See an Engine Guardian droid go down, pop it. It allows me to constantly
- Puncturing Sweeps (morph of Puncturing Strikes | Aedric Spear skill line) – spammable single target attack and for passives.
- Healing Spring (morph of Grand Healing | Restoration Staff skill line) –
- Flex Combat Pray (morph of Blessing of Protection | Restoration Staff skill line) – 8% damage bonus for 8 seconds….yep DPS dust. This is going to be your LAST ability prior to bar swapping. You want to hit every group member possible and usually us healers are in the back anyways so it works out well. It’s even a strong heal combined with Major Mending so use it on yourself if you’re being attacked on Restoration Staff bar. Just remember, this is in front of you not in a circular radius so aiming is important.
- [Ultimate]Replenishing Barrier (morph of Barrier | Alliance War Support skill line) – Prevent burst damage.
- FLEX Remembrance (morph of Rite of Passage | Restoring Light skill line) – People have been bashing this skill for a long time and I’m here to tell you it rocks. Why? Well, by itself it’ procs Major Mending and for four seconds you get CC immunity, a 20 meter radius AoE heal, and a MASSIVE 23% damage reduction for every player within the radius and it only cost 120 ultimate. Oh and it procs extra critical resistance which you and your team can hit hard cap critical resistance with Impenetrable gear at 3300 with this build via our gear. Now the Zergblade Proxy/Soul Tether builds will wonder why they are only hitting for 5k instead of 15k. The trick to using this is knowing when and where you and your team will setup to fight. Try to rush ahead the group with a movement speed potion or a dodge roll and pop this in the center of all the action. After it’s done, BLOCK, recast Purifying Ritual for Major Mending and Repentance. Someone surely will die in the ensuing head on collision. If you’re pushing through, rebuff on bar two and start all over again.
- Solar Prison (morph of Nova |Dawn’s Wrath skill line) – This is pretty open slot as I use a lot of different things but Nova is still a great offense and defensive ultimate with an AoE stun and damage reduction. Want more damage? Use Meteor. Want to be more offensive as a healer? Use Devouring Swarm as a Vampire. In a group of 6? Try Barrier. Ideally we won’t be using this much because Remembrance is our primary ultimate.
Gear and Champion Points
Buffs/Debuffs
Damage Dealer (DPS)
Purpose
Skills
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- [Ultimate]
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Gear
Buffs/Debuffs
Listen to what Meridia has to say - The Break of Dawn - p. Listen to what Meridia has to say. Open the world map and head to the Statue to Meridia. Playing as an Orc warrior on the PS3. Was level 47 at the time of the quest. I also discover the Word of power. Nov 4, 2016 - You need to be level 12 or higher before you can attempt The Break of Dawn. You must also collect Meridia's Beacon (this can be found in the. Mar 15, 2019 - The Beacon can spawn randomly in any boss chest in the game—including those added by Dawnguard and Dragonborn—amounting to over. The Break of Dawn is a quest available in The Elder Scrolls V: Skyrim. This quest is started by visiting the Statue to Meridia, or, after reaching level 12, by finding the radiant quest item Meridia's Beacon in random chests. Upon reaching level 12, the Dragonborn will find. Skyrim the break of dawn fall.
Magicka
Skills
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- [Ultimate]
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- [Ultimate]
Gear
Buffs/Debuffs
Leave a Comment
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Logs are for raids.
My meter is to evaluate personal progression. Allowing me to look at my numbers is a valuable asset. It's not just dps. Damage taken, interrupts, kill shots all mean something I did right or could do better.
Breaking the meters means my improvement as a player would be slowed considerably.
So although the intent I can partially agree with, the complete post I cannot.
My meter is to evaluate personal progression. Allowing me to look at my numbers is a valuable asset. It's not just dps. Damage taken, interrupts, kill shots all mean something I did right or could do better.
Breaking the meters means my improvement as a player would be slowed considerably.
So although the intent I can partially agree with, the complete post I cannot.
I think FF14 has a fairer system. You can use recount add on for private use for your own performance but you can't use it to make fun of people in instances.
I think FF14 has a fairer system. You can use recount add on for private use for your own performance but you can't use it to make fun of people in instances.
Wait, I thought you were pissed at FF14 ? Honeymoon back on ?
Wait, I thought you were pissed at FF14 ? Honeymoon back on ?
lol I am disappointed at the lack of end-game content there, and the barriers preventing players from truly experiencing the end-game that aren't there in wow due to LFR, people complain about LFR a lot, but for me, clearing LFR, asking yourself then what, well you can then move onto normal mode in wow etc plus with Tanaan Jungle very easy to almost outgear the normal mode etc.
But that doesn't mean that the game doesn't have strengths in other areas, got a guild over there that invited me to hang out tomorrow in some of the level 50 raids. So it's a situation where you have to find your own fun really.
group wipes anyways because they're tunneling on the boss and the adds are up too long.
That is a player problem, not a problem of the addons.
milwaukee.. play gw2 it has no addon like this, i dont think eso does im not sure, at least in eso it isn't a standard.
i also despise it for the same reasons you do. just stop playing wow, this is 1 of many reasons why people quit
i also despise it for the same reasons you do. just stop playing wow, this is 1 of many reasons why people quit
I hit my finger with a hammer once. All hammers should be destroyed and never used again.
Okay while I do agree with points maid by the OP. Such as encouraging other players to see DPS as just a highscore then look at the big picture during a boss fight such as mechanics.
And the ever so annoying DPS !@#$%.
There's a few problems with removing DPS meters. First off. Just like healing or tanking. DPS can make or break the ability to down a boss just as much. Sometimes more on some fights. Especially where enrage timers are present.
A DPS meter can be used to highlight who's putting in an effort and who isn't. For example DPS was failing to beat a boss quickly enough. Look at the DPS for the last fight. A Warrior and a Hunter died early into the fight. Okay discount those guys. Kinda hard to put out great DPS while dead. However you look and notice a Mage, Monk, and Shaman being out DPS'ed by the healers. There's your trouble spots.
A DPS Addon is great since it takes the speculating out of the equation. I wish there was an 'Who's fault was it really?' Addon. That would check to see if it was a Tank standing in fire or a bad healer being sloopy on healing the tank. One thing I hate is when we kick a suspect player from a group then immediately after realize 'Wasn't his fault. That's the one who was causing the problems.'
TL;DR the DPS meter Addons solve more problems then they cause. Determining a bad healer from a bad Tank is more speculative then I'd like already. Don't wanna play guessing games when it comes from kicking bad DPS.
For that Reason DPS Meters are here to stay.
And the ever so annoying DPS !@#$%.
There's a few problems with removing DPS meters. First off. Just like healing or tanking. DPS can make or break the ability to down a boss just as much. Sometimes more on some fights. Especially where enrage timers are present.
A DPS meter can be used to highlight who's putting in an effort and who isn't. For example DPS was failing to beat a boss quickly enough. Look at the DPS for the last fight. A Warrior and a Hunter died early into the fight. Okay discount those guys. Kinda hard to put out great DPS while dead. However you look and notice a Mage, Monk, and Shaman being out DPS'ed by the healers. There's your trouble spots.
A DPS Addon is great since it takes the speculating out of the equation. I wish there was an 'Who's fault was it really?' Addon. That would check to see if it was a Tank standing in fire or a bad healer being sloopy on healing the tank. One thing I hate is when we kick a suspect player from a group then immediately after realize 'Wasn't his fault. That's the one who was causing the problems.'
TL;DR the DPS meter Addons solve more problems then they cause. Determining a bad healer from a bad Tank is more speculative then I'd like already. Don't wanna play guessing games when it comes from kicking bad DPS.
For that Reason DPS Meters are here to stay.
You claim to know your rotation, you ask us to use logs to check dps AFTER the raid ended, but after seeing YOUR logs it just seem like an excuse to not get kicked for low dps. Want any proof? take a look at your logs:
https://www.warcraftlogs.com/rankings/character/11900075/latest#boss=0
Best dps on heroic Arch: 20k dps . you totally got carried there.
https://www.warcraftlogs.com/rankings/character/11900075/latest#boss=0
Best dps on heroic Arch: 20k dps . you totally got carried there.
01/21/2016 03:45 PMPosted by Milwaukee
group wipes anyways because they're tunneling on the boss and the adds are up too long.That is a player problem, not a problem of the addons.
It's a problem of the addons because DPS are too busy trying to push out big numbers to actually pay attention to the mechanics of the fight. You can't do both unless you're wearing the next expansion's raid gear, and the next expansion hasn't even come out yet.
01/21/2016 07:48 PMPosted by Gavnir
Taking time I could be spending farming transmog or RP'ing with my friends to 'master' my rotation? That is not fun gameplay -- hell, that's not even actual gameplay!Now hold on a bloody second.
On the one hand you want to wipe repeatedly to learn how to kill bosses. Which takes forever.
On the other, you don't want to take the considerably less time to make sure you know how to properly play your class.. because doing THAT apparently takes up too much of your time.. a smaller amount of time that would have been spent wiping to bosses.
Do you actually read over the things you type before pressing 'Submit' to ensure that they aren't paint-lickingly stupid or does doing that fall into the same 'Too much time/effort' category that you've relegated something as important as 'Learn how to actually play'?
Are you even remotely capable of not lumping people with a dissenting opinion into the 'stupid' category? You sound like my grandfather.
I shouldn't have to explain my reasoning to you. It SHOULD be rather self-evident. If you can't figure out that I'm trying to tell you guys that mastering your rotation is not fun, nor is it actual gameplay, then you're the stupid one. It has nothing to do with 'effort' or whatever -- it has EVERYTHING to do with 'is this even remotely fun?'
I play video games to have fun, not impress DPS logistics keepers. I have fun by killing the things I'm supposed to kill. Since I can't do that at level
Eso Dps Counter
without copious amounts of stress, plus locked-up wrists and knuckle pain from all that DPS-centered button mashing, I wait till I can solo the raid in question.Don't ever call me stupid. Ever. That doesn't get you very far.
01/22/2016 04:11 AMPosted by Junmeishi
..That is a player problem, not a problem of the addons.
It's a problem of the addons because DPS are too busy trying to push out big numbers to actually pay attention to the mechanics of the fight. You can't do both unless you're wearing the next expansion's raid gear, and the next expansion hasn't even come out yet.
You can if you don't suck.
It's a problem of the addons because DPS are too busy trying to push out big numbers to actually pay attention to the mechanics of the fight. You can't do both unless you're wearing the next expansion's raid gear, and the next expansion hasn't even come out yet.
If you raid by watching the meters you are a fool and will die.
People that actually do content use Logs/Recount/Skada to check their performance and overall progress across fights. I personally use mine to check my Enrage uptime, Interrupts, damage taken (by source), and my uptime; its how I get better at my role as a DPS and how I evaluate to get better.
What convinced you that ' because DPS are too busy trying to push out big numbers to actually pay attention to the mechanics of the fight'? You do understand what progression is, right?
01/22/2016 04:48 AMPosted by Gavnir
If you can't figure out that I'm trying to tell you guys that mastering your rotation is not fun, nor is it actual gameplay, then you're the stupid one.Fun is subjective.
Some people derive enjoyment from challenging themselves, some don't. By your responses so fr I can assume that you fall into the 'doesn't have fun trying' and that's fine, play the game how you want.
It has nothing to do with 'effort'
Playing the game at a level that would generally be considered competitive does require effort. I will grant that it's effort applied to a game, but it is still effort.
01/22/2016 04:48 AMPosted by Gavnir
I have fun by killing the things I'm supposed to kill.So do I.
I work with a team to kill bosses that are fun for me. It's not like we are doing tier 19 or something, the bosses are in the game to be killed.
Since I can't do that at level
If I can, you can. The problem is not access to the content.
01/22/2016 04:48 AMPosted by Gavnir
without copious amounts of stress, plus locked-up wrists and knuckle pain from all that DPS-centered button mashingIf you aren't pushing content because of medical reasons then it's not because of the other reasons you have tried to use so far.
You are either capable and not willing or not capable.
Don't ever call me stupid. Ever. That doesn't get you very far.
Stop acting in a manner that the accusation can be used.
I would call you inflammatory and ignorant myself instead of stupid.
Well generally..I've reached the view that we do need dps meters. Without them, it would be much harder for them to balance classes and things like that.
At the same point though..it's generally about not being an !@#. There is no need to be rude to someone that's underperforming, how hard is it to simply say, 'look, I'm sorry man, you're a bit too low at the moment, we can't really keep you in this group sorry' and suggest they go to icy veins and learn their class more, rather than just being so rude about it?
At the same point though..it's generally about not being an !@#. There is no need to be rude to someone that's underperforming, how hard is it to simply say, 'look, I'm sorry man, you're a bit too low at the moment, we can't really keep you in this group sorry' and suggest they go to icy veins and learn their class more, rather than just being so rude about it?
It's a problem of the addons because DPS are too busy trying to push out big numbers to actually pay attention to the mechanics of the fight. You can't do both unless you're wearing the next expansion's raid gear, and the next expansion hasn't even come out yet.
No, this isn't a problem of addons. This is a player problem. What you describe as big numbers is relative to your gear level and the fight. So the idea that DPS can't pull big numbers and not pay attention to mechanics is just silly.
For example the DPS on a fight like Mythic Hellfire Assault is going to be different to the DPS on a fight like Mythic Fel Lord Zakuun.
Can you explain to me how next expansion's raid gear factor's into this picture?
It's a problem of the addons because DPS are too busy trying to push out big numbers to actually pay attention to the mechanics of the fight. You can't do both unless you're wearing the next expansion's raid gear, and the next expansion hasn't even come out yet.
If you raid by watching the meters you are a fool and will die.
People that actually do content use Logs/Recount/Skada to check their performance and overall progress across fights. I personally use mine to check my Enrage uptime, Interrupts, damage taken (by source), and my uptime; its how I get better at my role as a DPS and how I evaluate to get better.
What convinced you that ' because DPS are too busy trying to push out big numbers to actually pay attention to the mechanics of the fight'? You do understand what progression is, right?
Funny. In my experience, every time I tried to follow the mechanics of a fight my DPS would suffer dramatically while if I just stood there hitting the boss, it'd be passable.
It's not about whether or not anyone sucks, it's about the tuning of the fight and how good your gear is. If you're just getting into raiding, even if it's LFR level, your gear is NEVER good enough.
But that's just my experience. Lousy luck abounds though, so feel free to downvote me again because you think I'm just talking out my !@#.
01/22/2016 05:02 AMPosted by Drumith
Can you explain to me how next expansion's raid gear factor's into this picture?
Next expansion's raid gear, if you could equip it now at Level 100, without any stat changes to account for being Level 100, would enable you to push out the numbers your raid leaders want within a few seconds. In my experience, it takes a long time with current gear to even reach those numbers -- and it's not helped when the mechanics of the fight require you to do something OTHER than DPS.
And it's REALLY not helped when people who are unable to reach those numbers are booted for not reaching them by elitist pricks like the people getting upvotes in this thread.
Can you explain to me how next expansion's raid gear factor's into this picture?
I can, he posted it.
Since I can't do that at level without copious amounts of stress, plus locked-up wrists and knuckle pain from all that DPS-centered button mashing, I wait till I can solo the raid in question.
I bolded the part that explains exactly why he believes the above.
Well generally..I've reached the view that we do need dps meters. Without them, it would be much harder for them to balance classes and things like that.
At the same point though..it's generally about not being an !@#. There is no need to be rude to someone that's underperforming, how hard is it to simply say, 'look, I'm sorry man, you're a bit too low at the moment, we can't really keep you in this group sorry' and suggest they go to icy veins and learn their class more, rather than just being so rude about it?
You make a valid point. But considering we all had 99 Levels to learn our respective classes and such. Not many people accept the new excuse.
Hell tons of people I know use the 'I'm new to the game.' Excuse when they got caught red handed AFking /follow in a group.
I don't participate in said activity myself. I'm just stating a percentage of people claiming to be new are just Bull!@#$ting so you'll feel bad and let them stay.
Can you explain to me how next expansion's raid gear factor's into this picture?
I can, he posted it.Since I can't do that at level without copious amounts of stress, plus locked-up wrists and knuckle pain from all that DPS-centered button mashing, I wait till I can solo the raid in question.
I bolded the part that explains exactly why he believes the above.
That has nothing to do with it. Re-read what I posted after she did for the REAL answer.
In my experience, every time I tried to follow the mechanics of a fight my DPS would suffer dramatically
And that is a player problem.
The entire challenge of a raid encounter as a DPS is to preform the mechanics while maintaining DPS.
It's not about whether or not anyone sucks, it's about the tuning of the fight and how good your gear is.
The fights are adjusted if they need to be.
The fights not being tuned or made in a way that allows you to succeed but is tuned to allow vastly more players than you to complete it doesn't seem to be an issue with the fight.
If you're just getting into raiding, even if it's LFR level, your gear is NEVER good enough.
Gear for LFR is set at a number, I believe it is 630 for Highmaul and 650 for Hellfire. If you have the item level for that it is good enough.
Players in item level 630 gear have been doing 20k+ dps since the launch of the expansion, which (from my logs) has been fine to complete LFR-Highmaul. With that you can begin the gearing process.
Again, the issue is not with the design of the game or the difficulty.
so feel free to downvote me again
I think of your responses poorly but I have not downvoted you. If you are receiving downvotes maybe the issues is with the content of your posts and not 'people being mean.'
That has nothing to do with it. Re-read what I posted after she did for the REAL answer.
Then I apparently missed the point. Would you care to retell the central idea? (As plainly as possible so I don't miss it again, please.)
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